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	<title>checksum5</title>
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	<link>http://www.checksum5.com</link>
	<description>we code'n'roll</description>
	<pubDate>Tue, 12 Jun 2012 15:42:04 +0000</pubDate>
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			<item>
		<title>Magic and Storytelling</title>
		<link>http://www.checksum5.com/477/magic-and-storytelling</link>
		<comments>http://www.checksum5.com/477/magic-and-storytelling#comments</comments>
		<pubDate></pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[2012]]></category>

		<guid isPermaLink="false">http://www.checksum5.com/?p=477</guid>
		<description><![CDATA[Onformative were approached by Marco Tempest because he liked the distinct style of their Actelion Imagery Wizard project as an inspiration for a new presentation he had in mind. The presentation was supposed to be augmented with &#8220;virtual magic&#8221; in realtime thats why onformative thought of using vvvv to realize it and in turn approached [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.onformative.com/">Onformative</a> were approached by <a href="http://marcotempest.com">Marco Tempest</a> because he liked the distinct style of their <a href="http://www.onformative.com/work/actelion-imagery-wizard">Actelion Imagery Wizard</a> project as an inspiration for a new presentation he had in mind. The presentation was supposed to be augmented with &#8220;virtual magic&#8221; in realtime thats why onformative thought of using <a href="http://vvvv.org">vvvv</a> to realize it and in turn approached us.</p>
<p>Marco presented the talk first during <a href="http://conferences.ted.com/TED2012">TED 2012</a>.<br />
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<p>And here is a view backstage:<br />
<a href="http://www.checksum5.com/477/magic-and-storytelling"><em>Click here to view the embedded video.</em></a></p>
<p>For additional information on the project please refer to the <a href="http://www.onformative.com/work/magic-and-storytelling/">documentation on onformative.com</a></p>
<p><strong>TEAM</strong><br />
Created and produced by Marco Tempest<br />
in cooperation with onformative and checksum5</p>
<p>Special thanks to <strong>David Britland</strong> for his amazing script, <strong>Michael Ricar</strong> for the music and sound design. <strong>Tebjan Halm</strong> for additional vvvv programming. <strong>Enrico Viola</strong> for the relentless OF sandboxing and prototyping.<br />
<strong>Jason Saragih</strong> for sharing his FaceTracker library. <strong>Tobias Beckwith</strong> for the voice cameos, <strong>Sherry</strong> and <strong>Matt</strong> for being amazed and to <strong>Steve Cohen</strong> for bringing Jean Robert-Houdin to life one last time.</p>
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			<wfw:commentRss>http://www.checksum5.com/477/magic-and-storytelling/feed</wfw:commentRss>
		</item>
		<item>
		<title>T-Gallery</title>
		<link>http://www.checksum5.com/459/t-gallery</link>
		<comments>http://www.checksum5.com/459/t-gallery#comments</comments>
		<pubDate></pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.checksum5.com/?p=459</guid>
		<description><![CDATA[Part of the T-Gallery is a 120m long seamless projection realized with 65 projectors powered by a vvvv multi-boygroup. The content can interactively be remoted, runs in parts on a timeline and is fed with resources from a database. So basically this was a lot of work which we gladly shared with m-box who did [...]]]></description>
			<content:encoded><![CDATA[<p>Part of the T-Gallery is a 120m long seamless projection realized with 65 projectors powered by a <a href="http://vvvv.org/documentation/multiboygrouping">vvvv multi-boygroup</a>. The content can interactively be remoted, runs in parts on a <a href="http://vvvv.org/documentation/timelinersa">timeline</a> and is fed with resources from a database. So basically this was a lot of work which we gladly shared with <a href="http://www.m-box.de/de/works/details/t-gallery_-_2010.html">m-box</a> who did all the graphics and animations.</p>
<p>This is backstage: (video removed upon request by client)<br />
<!--[See post to watch QuickTime movie]--></p>
<p>For addidional information and fancy imagery please visit:<br />
<a href="http://www.m-box.de/de/works/details/t-gallery_-_2010.html">Documentation on m-box.de</a> (with video)<br />
<a href="http://www.artcom.de/projekte/projekt/detail/t-gallery">Documentation on artcom.de</a></p>
<p>img, #cubbies-overlay{ -moz-transition-property: margin, box-shadow, z-index; -moz-transition-duration: 0.1s; -webkit-transition-property: margin, box-shadow, z-index; -webkit-transition-duration: 0.1s; } .cubbies-selected{ z-index: 9999; box-shadow: 3px 3px 8px -1px blue !important; cursor: pointer !important; margin: -3px 3px 3px -3px; } .cubbies-selected:active{ box-shadow: 2px 2px 5px -1px darkblue !important; margin: -1px 1px 1px -1px; } #cubbies-overlay{ position: fixed; z-index: 9999; bottom: 30px; left: 30px; box-shadow: 0 2px 3px rgba(0,0,0,0.8); border: none; } #cubbies-overlay:hover{ box-shadow: 0 2px 3px rgb(0,0,0); }</p>
<p>&#8211;&gt;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.checksum5.com/459/t-gallery/feed</wfw:commentRss>
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		<item>
		<title>Airtraffic Network Simulation</title>
		<link>http://www.checksum5.com/428/airtrafficnetworksimulation</link>
		<comments>http://www.checksum5.com/428/airtrafficnetworksimulation#comments</comments>
		<pubDate></pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[2009]]></category>

		<guid isPermaLink="false">http://www.checksum5.com/?p=428</guid>
		<description><![CDATA[The refurbished Lufthansa Training &#38; Conference Center Seeheim houses the Lufthansa Brand Academy which should be described best by Lufthansa itself:
[..] The participants there will experience the Lufthansa brand with all their senses and become brand ambassadors. The main target groups for the Brand Academy are managers and service staff on board and ground. via: [...]]]></description>
			<content:encoded><![CDATA[<p>The refurbished <a href="http://www.lh-seeheim.de" target="_blank">Lufthansa Training &amp; Conference Center Seeheim</a> houses the Lufthansa Brand Academy which should be described best by Lufthansa itself:</p>
<blockquote><p>[..] The participants there will experience the Lufthansa brand with all their senses and become brand ambassadors. The main target groups for the Brand Academy are managers and service staff on board and ground. <em>via: <a href="http://reports.lufthansa.com/2008/ar/groupmanagementreport/employees/vocationalandprofessionaltraining.html" target="_blank">Lufthansa Investor Relations</a></em></p></blockquote>
<p>Part of the Brand Academy is a nearly 360° surround projection inside the replication of an airport tower replacing all beveled windows by screens. For that projection space whitevoid designed an interactive 3d flight schedule viewer based on real flight data.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2009/05/tower_overview.jpg" alt="" /></p>
<p>All flight connections of Lufthansa and its partner air lines can be explored one by one, symbolized by either their static flight nets or by their actual scheduled flights showing plane positions at any choosable simulation speed or for the current time. Possible displayed air lines include Lufthansa, German Wings, Swiss Air and the Star Alliance. A 3d mouse allows the viewer to navigate in a <a href="http://earth.google.de/" target="_blank">google-earth</a> like fashion at any time of the simulation. Additional features include a helper button for proper camera pitch depending on the distance to the earth and a panic button driving you home from any position.</p>
<p>The project was realized by a <a href="http://vvvv.org/tiki-index.php?page=boygrouping"> vvvv boygroup</a> with 3 clients controlling 6 screens covering 180°.</p>
<p>The vvvv server also did some precomputations for a fitting audio experience. Near and visible planes and towers had to be filtered out and were sent via OSC commands to the audio engine.</p>
<p>The highly detailed simulation &amp; the pure mass of flights together with the diversity of possible viewing angles onto the scene demanded adding new features to vvvv, such as better text rendering in 3d, better performance of big spreads / more performant caching mechanisms for already computed data and the possibility to draw billboards and onesided shapes.</p>
<p>Since vvvv beta 21 everyone can make profit of these new features.</p>
<h3>Team</h3>
<p>Creative Director: Christopher Bauder<br />
VVVV Programming: Sebastian Gregor, joreg<br />
3D Modelling: Christian Guder, Jakob Sabra<br />
Audio Engine / Sound Design: Robert Henke</p>
<p>Additional Information<br />
<a href="http://www.whitevoid.com/portfolio/#/main/interactive_objects/networksim">Documentation on whitevoid.com</a><br />
<a href="http://monolake.de/installations/lufthansa.html">Documentation on monolake.de</a></p>
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		<item>
		<title>Sala Agua</title>
		<link>http://www.checksum5.com/25/sala-agua</link>
		<comments>http://www.checksum5.com/25/sala-agua#comments</comments>
		<pubDate></pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[2008]]></category>

		<guid isPermaLink="false">http://www.checksum5.com/wordpress/?p=25</guid>
		<description><![CDATA[At the international Expo08 in Zaragoza/Spain spanish conglomerate group Acciona afforded themselves a huge pavillion, part of which was the Sala Agua. A hall of approx. 30m x 15m x 6m whose whole floor and one of the walls was covered in 13 projections. Mirrors on 2 sides of the hall made the space appear [...]]]></description>
			<content:encoded><![CDATA[<p>At the international <a title="Expo08" href="http://www.expozaragoza2008.es/" target="_blank">Expo08</a> in Zaragoza/Spain spanish conglomerate group <a title="Acciona" href="http://www.acciona.es" target="_blank">Acciona</a> afforded themselves a huge pavillion, part of which was the Sala Agua. A hall of <span style="font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular;">approx. 30m x 15m x 6m whose whole floor and one of the walls was covered in 13 projections. Mirrors on 2 sides of the hall made the space appear even bigger. </span>Following the expos general theme of <span style="font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular;">&#8220;Water and Sustainable Development&#8221; the projections told a 10min linear, partly interactive story in 5 acts that were </span><span style="font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular;">endlessly </span><span style="font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular;">looping.</span></p>
[See post to watch QuickTime movie]<br />
<em>video: <a href="http://www.m-box.de" target="_blank">m-box</a><br />
</em></p>
<h3>Animation</h3>
<p>All the animations during the 10 minutes (except 15 seconds of prerendered video) were generated in realtime following a <a href="http://vvvv.org/tiki-index.php?page=TimelinerSA">timeline</a> and triggered by the visitors interactions. All scenes were previously designed by 2d and 3d artists that exported textures and 3d models for later use within vvvv.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/12/animation.jpg" alt="" /><br />
<em>photo: Rainer Kohlberger</em></p>
<h3>Interaction</h3>
<p>As expos are typically highly frequented the installation was designed so that it could be experienced by about 50 people at once. 10 cameras hanging from the ceiling oversaw the whole floor and a special video tracking software developed by <a href="brainsalt.net">brainsalt.net</a> communicated with the <a href="http://vvvv.org/tiki-index.php?page=boygrouping">vvvv boygroup</a> to tell it when and where interaction took place.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/12/water.jpg" alt="" /><br />
<em>photo: Rainer Kohlberger</em></p>
<p>Highlight of the show was a scene that featured an interactive water surface filling the whole floor. By walking around or simply waving their hands people were able to disturb the water surrounding them, in a quite natural way.</p>
[See post to watch QuickTime movie]<br />
<em>impressions from during a testsetup</em></p>
<p>In another scene buds appeared on the floor and by touching them people let them grow to large roots that were realized using an <a href="http://en.wikipedia.org/wiki/L-system">L-System</a> algorithm. Here is a first sketch of the growing root:</p>
[See post to watch QuickTime movie]
<p>The next video shows a sketch of people walking around in a swirl of particles that were always avoiding them. The particles were later replaced by nicely shaded triangular geometries, as the photo below shows.</p>
[See post to watch QuickTime movie]
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/12/shards.jpg" alt="" /></p>
<h3>Team</h3>
<p>Director: Marc Tamschick<br />
Concept: Marc Tamschick together with GPD S.A. Amaya Gonzales, Boris Micka<br />
Visual Artists: Judith Holzer, Martin Retschitzegger, Claudia Rohrmoser, Marc Tamschick<br />
3D Artists: Wanja Gökler, Martin Retschitzegger, Markus Egerter<br />
VVVV Artist: Rainer Kohlberger<br />
VVVV Programming &amp; Consulting: Sebastian Gregor, Joreg<br />
Interaction &amp; Image Hardware: Gerd Trautner<a href="http://brainsalt.net/"><br />
</a> Music &amp; Sounddesign: Marc Lingk</p>
<p>Addidional Information:<br />
<a href="http://brainsalt.net/index.php?sid=283&amp;icatid=79">Documentation on brainsalt.net</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.checksum5.com/25/sala-agua/feed</wfw:commentRss>
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		<title>Visual Symphony</title>
		<link>http://www.checksum5.com/27/visual-symphony</link>
		<comments>http://www.checksum5.com/27/visual-symphony#comments</comments>
		<pubDate></pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[2008]]></category>

		<guid isPermaLink="false">http://www.checksum5.com/wordpress/?p=27</guid>
		<description><![CDATA[Part of the newly reopened BMW Museum in munich is the visual symphony, a 360° audiovisual setup in the buildings so called &#8220;Schüssel&#8221;. The surrounding projection is realized with an 18 pc boygroup that can either play 18 video files in sync or show generative content.
[See post to watch QuickTime movie]
video: m-box
All prerendered videos were [...]]]></description>
			<content:encoded><![CDATA[<p>Part of the newly reopened <a href="http://www.bmw-museum.de">BMW Museum</a> in munich is the visual symphony, a 360° audiovisual setup in the buildings so called <a href="http://de.wikipedia.org/wiki/BMW-Museum">&#8220;Schüssel&#8221;</a>. The surrounding projection is realized with an 18 pc <a href="http://vvvv.org/tiki-index.php?page=boygrouping">boygroup</a> that can either play 18 video files in sync or show generative content.</p>
[See post to watch QuickTime movie]<br />
<em>video: <a href="http://www.m-box.de" target="_blank">m-box</a></em></p>
<p>All prerendered videos were realized by <a href="http://www.m-box.de" target="_blank">m-box</a> and <a href="http://www.tamschick.com" target="_blank">tamschick media+space</a>. Music was composed by <a href="http://www.ideeundklang.com">idee und klang</a>.</p>
<h3>Warping &amp; Softedge</h3>
<p>Despite the size of the project, money constraints prohibited the use of an automatic projector calibration system. Therefore warping and Softedge had to be realised manually which obviously cannot be perfect. Another thing intensifying the problem at the orverlapping projected regions (as you can see in the video above) are the different colors some of the projectors, that also were calibrated manually.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/12/warping.jpg" alt="" /></p>
<h3>Generative Content</h3>
<p>Due to the modular nature of vvvv, now that the basic setup is running it is possible to add different generative contents for special occasions. Here an example of a simple ambient mode projection for evening events:</p>
[See post to watch QuickTime movie]
<p>The dramaturgy of this mode can be easily adjusted via remote control, resulting in an animation that ranges from a very calm and reduced sligthly twisted spiral to a turbulent stream with local and global impacts.</p>
]]></content:encoded>
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		<title>Multitouch Screen</title>
		<link>http://www.checksum5.com/23/multitouch-screen</link>
		<comments>http://www.checksum5.com/23/multitouch-screen#comments</comments>
		<pubDate></pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[2007]]></category>

		<guid isPermaLink="false">http://www.checksum5.com/wordpress/?p=23</guid>
		<description><![CDATA[For Oticon hearing aids whitevoid realized a complete traid fair booth which included a 140&#8243; backlit multitouch screen that we did the software for. In the projection little icons are floating around in bubbles that can be touched and dragged to a marked area. When released at that area detailed information concerning the selected item [...]]]></description>
			<content:encoded><![CDATA[<p>For <a href="http://www.oticon.com/">Oticon hearing aids</a> whitevoid realized a complete traid fair booth which included a 140&#8243; backlit multitouch screen that we did the software for. In the projection little icons are floating around in bubbles that can be touched and dragged to a marked area. When released at that area detailed information concerning the selected item appeared.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/oticon_multitouch02.jpg" width = "700" alt="" /><br />
<em>photo: whitevoid</em></p>
<p>The multitouch surface was realized using the well known <a href="http://cs.nyu.edu/~jhan/ftirsense/">FTIR technique</a>. One PC generated and projected the 3 consecutive images of 1400&#215;1050 each. A second PC had two firewire cameras attached that saw the whole screen from the back, detected touches and sent that information to the first PC.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/oticon_multitouch03.jpg" width = "700" alt="" /><br />
<em>photo: whitevoid</em></p>
<p>The bubbles were lit by four point lights floating around in the water. By touching the surface you could catch their interest, so that at least one of them would come and look at what you are doing. As a special visual effect the whole surface behaved like a fluid, causing waves to expand from whereever touched with ones fingers.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/dOx1XjHxsNQ&amp;hl=de&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/dOx1XjHxsNQ&amp;hl=de&amp;fs=1" allowfullscreen="true"></embed></object></p>
<h3> During Development </h3>
<p>These are screenshots from the development process of the bubble stream:</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/12/tester-directx-renderer_20070208-030438.jpg" alt="" width="700" /></p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/12/oticon-bubbles-preview.jpg" width = "700" alt="" /></p>
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		<title>Crash Test Dummy</title>
		<link>http://www.checksum5.com/164/crash-test-dummy</link>
		<comments>http://www.checksum5.com/164/crash-test-dummy#comments</comments>
		<pubDate></pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[2006]]></category>

		<guid isPermaLink="false">http://www.checksum5.com/wordpress/?p=164</guid>
		<description><![CDATA[The crash test dummy series of events toured several european cities in 2006. In Munich and Budapest SPIN by time&#8217;s up was part of the show. Created in 2000 SPIN is a way ahead of time interface to walk virtual worlds. For the crash test dummy project, time&#8217;s up asked us to realize new levels [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.crashtestdummy.net">crash test dummy</a> series of events toured several european cities in 2006. In Munich and Budapest <a href="http://timesup.org/spin/">SPIN by time&#8217;s up</a> was part of the show. Created in 2000 SPIN is a way ahead of time interface to walk virtual worlds. For the crash test dummy project, time&#8217;s up asked us to realize new levels in accordance with the shows theme of &#8220;surveillance and control&#8221; which we did in cooperation with <a href="http://hoepfel.net">Michael Höpfel</a>.</p>
<h3>SPIN</h3>
<p>The spherical projection interface has a diameter of 3 meters and can be entered through a closeable hole on one of its poles. The big sphere rests on 9 bowling balls and thus can be moved in all directions by a person walking inside, similarly to a hamster inside its wheel. From the outside a seamless projection covers the sphere which gives the user a 360° of freedom experience in a virtual world. </p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/ctd_spin.jpg" /><br />
<em>photo by time&#8217;s up</em></p>
<p>Even though the structure of the sphere can be seen from inside, it is easy to focus ones eyes on the virtual environment rather than on the spheres skin thus gaining a relatively good sense of full immersion. </p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/ctd_inside.jpg" /></p>
<h3>Jacket</h3>
<p>Before entering the sphere the visitor had to put on one of the crash-test-jackets. Those were equipped with speakers and a microphone to have contact to the outside world and hear the worlds sounds. Further the jacket carried pulse and breath sensors whose data were used as parameters in the virtual world.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/ctd_jacket.jpg" /></p>
<h3>Worlds</h3>
<p>In all of the labyrinths it was the goal to find a glowing sphere which marked the exit and served as the entrance to one of the other levels.</p>
<p>Besides the very unique experience of being able to explore a virtual world by actually just walking around, some adjustments of the physical laws had to be made to match the experience of being able to walk in every direction, but not being able to step up or fall down. Since we wanted to allow the player to also climb objects we built a physics engine that followed the physics behavior insects may experience. When walking onto a bevel the world around you seemed to rotate, so that the bevel became the normal floor. From that perspective the former floor looks like a bevel. In fact we couldn&#8217;t decide yet if it&#8217;s really the world that rotated, or that it was the players perspective that rotated inside a static world&#8230;</p>
<h4>Tube World</h4>
<p>In this world you needed to find your way through a 3-dimensional tube labyrinth. In a tube you see two ends to which you can steer to. However when you steered to the walls or when you were imprecise in your walk to one of the ends the world around you seemed to rotate, since you were actually also climbing the bevels of the walls in a way. In that way a good sense of direction was necessary to remember where exactly you wanted to go when reaching one of the crossings.</p>
<p>The data of the breath-sensor was used to control the behavior of doors blocking ones way inside the tubes. Facing such a door one had to take and hold a deep breath in order to be able to pass it. </p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/ctd_tube01.jpg" /></p>
<h4>Relative World</h4>
<p>In the Relative World we explored the basic contradiction between the explorable virtual architecture of a building and another coordinate system which reflects, that within SPIN you actually only walked to sides.<br />
So some gates to other levels were hidden in a global coordinate system and others were distributed in the architecture of the building which would rotate each time you hit a wall to become a floor. The arrows were hints that there is an alternative, pervasive world that is worth to explore. The arrows didn&#8217;t rotate when the architecture did and simply pointed to one of the gates. That way it was easy to find that gate when focusing on that system and forgetting about the tumbling architecture around you.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/ctd_relative.jpg" /></p>
<h4>Paper World</h4>
<p>Once again you were confronted with a labyrinth where you obviously need to follow some paths. The paper world managed to stabilize your trip by rotating accordingly. However it was also possible to fall from a paper by crossing its edges. In that case you were placed back to your last save position.<br />
By breathing you blew paper around you so that it made ripples.<br />
The basic idea for the paper world was also derived from the kind of abstract, mathematical idea of one-sided surfaces. So some surfaces were only visible and walkable from one side, which made it sometimes hard to find the right path to a gate at the horizon.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/ctd_paper.jpg" /></p>
<p>The 4 projections surrounding the sphere were generated from only one pc with two graphic cards. Image-Warping was realized via 2-pass rendering as the vvvv-screenshot below shows two of the four distorted renderer outputs in its upper right corner: </p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/ctd_screenshot.jpg" /></p>
<p>The video below shows a timelapse recording of setting up SPIN, which takes about 4 hours.<br />
[See post to watch QuickTime movie]
<p>Additional Information:<br />
<a href="http://timesup.org/spin/">SPIN documentation on timesup.org</a><br />
related: <a href="http://joreg.ath.cx/52/egosoccer/">egosoccer</a> - a game concept for SPIN.</p>
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		<title>Lightstrive</title>
		<link>http://www.checksum5.com/89/lightstrive</link>
		<comments>http://www.checksum5.com/89/lightstrive#comments</comments>
		<pubDate></pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[2004]]></category>

		<guid isPermaLink="false">http://www.checksum5.com/wordpress/?p=89</guid>
		<description><![CDATA[During the Olympics of 2004 in Athens a series of installations was set up around the city as part of the cultural program accompanying the games. One of them was Lightstrive which we realized in cooperation with Michael Höpfel. Lighstrive is an interactive facade projection whereby the facade is lit by an invisible lightsource that [...]]]></description>
			<content:encoded><![CDATA[<p>During the Olympics of 2004 in Athens a series of installations was set up around the city as part of the cultural program accompanying the games. One of them was Lightstrive which we realized in cooperation with <a href="http://www.hoepfel.net/">Michael Höpfel</a>. Lighstrive is an interactive facade projection whereby the facade is lit by an invisible lightsource that seems to be moving in front of the building. In the lower part of the building that lightsource manifests itself in the form of a ball that passers by can kick with their shadows thus influencing the way shadows are being cast on the facade.</p>
[See post to watch QuickTime movie]
<p>The bank building with its different types of balkonies was a very good target as the architecture would cast many shadows onto itself.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/img_1892-custom.jpg" alt="" /></p>
<p>As the virtual light ball flying in front of the building was also interacting with the architecture, it was sometimes caught in a balkony causing a kind of magic light situation.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/singlebalkony2.jpg" alt="" /></p>
<p>On the lower part of the building a screen was hung to have a flat surface where players see their shadows interacting with the ball. A camera was pointed at that screen from the opposite side of the street to analyze the shadows that would influence the physics of the ball.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/trapeza05-424x499.jpg" alt="" </a></p>
<p>A 3d geometry representation of the facade was created and projected to fit exactly onto the architecture. The images below show the 3d geometry rendered in wireframe mode during setup.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/img_1678-custom.jpg" alt="" width="295" /> <img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/img_1684-custom.jpg" alt="" width="295" /></p>
<p>The setup needed a lot of manual calibration to get both real and virtual shadows connected to people, architecture and virtual light source. Here are some impressions of this process:</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/12/img_1653-custom.jpg" alt="" width="295" /> <img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/12/img_1681-custom.jpg" alt="" width="295" /></p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/lighstrive-desktop.jpg" alt="" /></p>
<p>Additional Information:<br />
<a href="http://hoepfel.net/pages/lightstrive.html">Documentation on hoepfel.net</a></p>
]]></content:encoded>
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		<title>Cocoon Club</title>
		<link>http://www.checksum5.com/21/cocoon-club</link>
		<comments>http://www.checksum5.com/21/cocoon-club#comments</comments>
		<pubDate></pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[2004]]></category>

		<guid isPermaLink="false">http://www.checksum5.com/wordpress/?p=21</guid>
		<description><![CDATA[The Cocoon Club is a project by Sven Väth et al. and is situated in Frankfurt.  Its interior features 3Deluxe&#8217;s typical organic architecture and with a huge sound and video system it offers quite a unique experience to the visitor. Besides traditional club-lighting video projections on the walls surrounding the whole danceflor were planned [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.cocoonclub.net">Cocoon Club</a> is a project by <a href="http://en.wikipedia.org/wiki/Sven_V%C3%A4th">Sven Väth</a> et al. and is situated in Frankfurt.  Its interior features <a href="http://3deluxe.de/">3Deluxe</a>&#8217;s typical organic architecture and with a huge sound and video system it offers quite a unique experience to the visitor. Besides traditional club-lighting video projections on the walls surrounding the whole danceflor were planned from the beginning. It was meso&#8217;s job to create a custom vj-software fitting the special requirements of the space. </p>
<h3>Main Club</h3>
<p>The dancefloor has a base area in the form of a triangle, with entrances on each of the 3 corners. Every wall is being lit by 7 projectors, all together having a <a href="http://vvvv.meso.net/tiki-index.php?page=Boygrouping">boygroup</a> of 21 pcs + a server behind them, that generates the continuous images surrounding the whole space. </p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/cocoon-club.jpg" /></p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/cocoon-djblick.jpg"/></p>
<h3>Membrane</h3>
<p>One of the quirks of the setup is the projection surface, which is not a plain wall, but a membrane mainly consisting of holes. Through those holes a second layer of the membrain can be seen shifted back by some centimeters. </p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/cocoon-membran2.jpg"/></p>
<p>Knowing the exact geometries of the whole membrane the system is able to project precisely onto the membranes surface or into its holes. Also the &#8220;cocoons&#8221;, rest-areas integrated into the walls, can be addressed individually by the vj.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/cocoon-membran1.jpg"/></p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/cocoon-membrane.jpg"/></p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/cocoon-visual2.jpg"/></p>
<h3>Roomjockey Interfaces</h3>
<p>In order for one person to control all the visuals at once, several special interfaces had to be created that communicate with the main rendering pcs (the boygroup). Additionally it was requested that video and light could be controlled by one guy, hence the name &#8220;roomjockey&#8221;. Via touchscreens the roomjockey now can change patterns, colors, textures, videos and geometries of the current scene. Animation parameters can be played and recorded (for loop-playback) in realtime and predefined sets can be or triggered to change the whole scene at once. </p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/cocoon-selector.jpg"/></p>
<p>A vvvv-patch on the boygroup-server showing the preview rendering of one of the 3 walls:</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/cocoon-vvvv.jpg"/></p>
<p>A short pan around the club during setup showing first-test renderings on the membrane:</p>
[See post to watch QuickTime movie]
<p>Additional Information:<br />
<a href="http://meso.net/cocoon-membrane">Documentation on meso.net</a></p>
]]></content:encoded>
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		<title>FIFA WM Globe</title>
		<link>http://www.checksum5.com/19/fifa-wm-globe</link>
		<comments>http://www.checksum5.com/19/fifa-wm-globe#comments</comments>
		<pubDate></pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[2003]]></category>

		<guid isPermaLink="false">http://www.checksum5.com/wordpress/?p=19</guid>
		<description><![CDATA[The FiFa WM Globe was first installed in Berlin in June 2003 and was travelling for the next 3 years through those german cities that would host worldcup games in 2006. Its interior was designed by scenographers 3Deluxe. All programming for the interactive projections was realized at meso.

360°
Entering the ball you could step up to [...]]]></description>
			<content:encoded><![CDATA[<p>The FiFa WM Globe was first installed in Berlin in June 2003 and was travelling for the next 3 years through those german cities that would host worldcup games in 2006. Its interior was designed by scenographers <a href="http://3delxue.de/">3Deluxe</a>. All programming for the interactive projections was realized at meso.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/fifaglobe-outside2.jpg" alt="" width="700" /></p>
<h3>360°</h3>
<p>Entering the ball you could step up to its equator to find yourself within a 360° surrounding projection. All projected content was rendered in real time. Via different interfaces like touchscreens and trackballs visitors were able to browse soccer related informations, video clips, play a quiz or send messages to the wall. The projection was realized with a 10 projector setup and was our second major <a href="http://vvvv.org/tiki-index.php?page=Boygrouping">boygroup</a>.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/12/xfussball__ws__15_rgb.jpg" alt="" width="700" /></p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/12/xfussball__ws__18_rgb.jpg" alt="" width="700" /><br />
<em>photo: Wolfgang Stahl</em></p>
<h3>Touch</h3>
<p>In addition to the large projection there where 3 touchmonitors for the little ones to reach. They featured lovely 3d monsters animated by <a href="http://www.fiftyeight.com/">fiftyeight</a> that would react to the kids touches.</p>
<p><img src="http://www.checksum5.com/wordpress/wp-content/uploads/2008/10/fifaglobe-inside2.jpg" alt="" width="700" /><br />
<em>photo: Wolfgang Stahl</em></p>
<p>Additional Information:<br />
<a href="http://meso.net/fifaglobe">Documentation on meso.net</a></p>
]]></content:encoded>
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